Does BL3 have PhysX?
Borderlands 3 will NOT support PhysX or other Nvidia specific graphical “addons” such as Ray tracing. “Gearbox also said that the PC version has been developed with hardware manufacturer AMD. As a result, it has been optimized for AMD Radeon graphics cards and also and Ryzen CPUs.”
How do you activate PhysX in Borderlands 2?
To make sure this worked, go ingame Borderlands 2 (or the main menu) Goto options. Video Settings. And scroll down to PhysX Effects. It should say low-high according to what you set.
Does Borderlands 3 use PhysX?
BL3 uses Unreal Engine 4 whereas the previous Borderlands games used UE3, so the specialized work done likely would have to be redone anyway. And, yeah, you can get good quality physics effects without using the PhysX engine.
Is there a PhysX workaround for Borderlands 2?
Yes, Physx is processed by the GPU, but it still needs the CPU to feed it data. With physx enabled, especially on high, there is a lot more work for the CPU. All those tiny particles and effects all has to be kept track of and fed to the physx engine. Sadly, Physx in BL2 is heavily dependent on single-thread processing power.
What does maxparticleresize mean in Borderlands 2?
MaxParticleResize is the max number of particles generated in BL. The default is MaxParticleResize=0 which basically means unlimited amounts. This is will cause your CPU to fall to it’s knee in heavy combat. Lots of elemental effects, bullets and projectiles from multiple enemies and players all needing physx processing.
Is it possible to use PhysX in BL2?
With physx enabled, especially on high, there is a lot more work for the CPU. All those tiny particles and effects all has to be kept track of and fed to the physx engine. Sadly, Physx in BL2 is heavily dependent on single-thread processing power. Even modern high end processor isn’t enough.