Is CMAA better than FXAA?

Is CMAA better than FXAA?

Compared to FXAA, CMAA provides significantly better image quality and temporal stability as it correctly handles edge lines up to 64 pixels long and is based on an algorithm that only handles symmetrical discontinuities in order to avoid unwanted blurring (thus being more conservative).

Is Smaa better than FXAA?

SMAA is a higher quality anti-aliasing effect than FXAA but it’s also slower. Depending on the art-style of your game it can work as well as Temporal Anti-aliasing while avoiding some of the shortcomings of this technique.

Which is better MSAA or CMAA?

MSAA’s main advantage is that it looks better in motion. With CMAA there can be “crawling” pixels on the edges of objects during movement. This is because a post-processing AA like CMAA dynamically applies its AA to every frame, whereas MSAA applies itself to everything without prejudice, making it more consistent.

Is Smaa the best anti-aliasing?

Another in-between solution is SMAA (Sub-Pixel Morphological Anti-Aliasing), which is the middle ground between FXAA and MSAA regarding both image quality and performance cost. So, you get less blurring than with FXAA, but a softer image than SMAA while the performance cost is in-between the two.

Should I use TAA or Fxaa?

TAA works to smoothen these artifacts while FXAA simply applies a “Vaseline filer” which although effective, produces curvy lines that jump around when there’s a transition in the scene.

Is Smaa the same as MSAA?

Generally, SMAA is less taxing, but MSAA offers a better result. Personally, I think you’re splitting hairs after 2x MSAA.

What is FXAA MSAA?

Fast Approximate (FXAA): Rather than analyzing the 3D models (i.e. MSAA, which looks at pixels on the edges of polygons), FXAA is a post-processing filter, meaning it applies to the whole scene after it has been rendered, and it’s very efficient. It also catches edges inside textures which MSAA misses.