How does Alistar work in League of Legends?

How does Alistar work in League of Legends?

At 5 Trample stacks, Alistar’s next basic attack against a champion deals 20-275 (at levels 1-18) additional magic damage and stuns the target for 1 second. On cast, Alistar removes all disables on himself and reduces incoming physical and magic damage by 55 / 65 / 75% for 7 seconds.

Do you need an Oathsworn ally to play Kalista?

Should they agree, the item is consumed and binds them together, turning the target into an Oathsworn ally for the remainder of the game. Kalista requires an Oathsworn ally to utilize Sentinel’s Soul-Marked and Fate’s Call.

Can a Kalista cancel her basic attack in League of Legends?

Championship Kalista 975 Never! Kalista cannot cancel her basic attacks and they will miss if she loses sight of her target before they hit. If Kalista enters a movement command while winding her basic attack or Pierce, she will drive through that direction when she launches her attack, dashing a short distance.

What do you need to know about Kalista ADC?

This counter data is for Kalista ADC in Plat+ games. The percent shown is the enemy champion’s counter rating against Kalista. Counter rating is our own statistic that factors in counter kills, overall kills, early lead ratio, comeback ratio, and win percent to give the whole picture of that champion’s effectiveness as a counter pick.

When do you get triumph stacks on Alistar?

Alistar gains Triumph stacks when applying hard crowd control to enemy champions, and when nearby units die. At 7 stacks, Alistar heals himself for 25-161 health (depending on your level) and all nearby allied champions for twice that amount.

How often does triumphant Roar Proc in Alistar?

Triumphant Roar instantly procs whenever an epic monster or enemy champion dies. Once Triumph stacks are consumed, Alistar can gain new stacks immediately (Triumphant Roar still can’t proc more than once every 3 seconds).

How much damage does Alistar do to the ground?

Alistar smashes the ground where he is standing, dealing 60 / 100 / 140 / 180 / 220 (+50% of ability power) magic damage to all enemies in the area and tossing them into the air, knocking them up for 1 second.