Which is better Sith sorcerer or assassin?

Which is better Sith sorcerer or assassin?

So basically, as far as my limited experience goes, Sorcerer if you want to heal or be further away from danger whilst unleashing your Force powers, Assassin if you want to tank or be moving around wreaking havoc with a combination of melee and Force powers.

Is lightning or madness better?

It isn’t all bad though, Madness does perform much better in AoE situations since their Slow Mercy tactical item is far better than Lightning’s Elemental Convection. Really, the biggest deciding factors for using Lightning over Madness are if you need the damage reduction for spike damage or 35m range.

Is Madness Sorcerer good?

Madness Sorcerer, previously known as ‘Sadness Sorcerer’, in 5.0, got some good loving from Bioware in the most recent expansion – 6.0 ‘Onslaught’. A fairly easy class to learn the basics, but takes a while to master, Madness Sorcerer is a dot spec class that is excellent in single target and AoE damage situations.

What do corruption Sith sorcerers do in SWTOR?

The Corruption Sith Sorcerers are preventative healers with great resistance to debuffs, added speed, brilliant healing, and a good amount of damage. The standard (32,7,2) build will obviously assist you as a healer, with so many points in Corruption.

What’s the best build for a Sith sorcerer?

The Madness variant of the Sith Sorcerer is an extremely efficient self-healing damage output machine, if in the right hands. The (3,7,31) build is great for quick leveling, best at low to mid-levels, but becomes a little too ordinary at higher levels.

What does the lightning sorcerer Sith Inquisitor do?

The Lightning Sorcerer Sith Inquisitor’s role is to electrocute their enemies with a powerful combination of Sith lightning attacks and insidious afflictions.

What does polarity shift do for lightning sorcerer Sith?

The lightning sorc also has some abilities that help buff their damage abilities. Polarity Shift buffs you – you cast it on yourself and it grants you a 20% boost to alacrity for ten seconds. It also gives you immunity to being interrupted for the next 15 seconds which allows you to simply dish out damage.

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