How do you blur reflection in Maya?

How do you blur reflection in Maya?

Obtaining reflection blur on a surface

  1. Open the Shader attribute editor.
  2. Under mental ray.
  3. Increase the Mi Reflection blur to the desired result.

What is reflection map in Maya?

Maya 2018. Aug 12 2018In-product view. To simulate reflections, which can significantly reduce rendering time, you must use a texture as a reflection map. You apply the map to the Reflected color attribute of the object’s material to specify how the reflected environment looks on the object.

What is diffuse pass?

A beauty pass (sometimes called diffuse pass or color pass) is the main, full-color rendering of your subject, including diffuse illumination, color, and color maps. A beauty pass usually will not include reflections, highlights, and shadows, which are usually separate passes.

How does a reflection map work?

In computer graphics, environment mapping, or reflection mapping, is an efficient image-based lighting technique for approximating the appearance of a reflective surface by means of a precomputed texture. The texture is used to store the image of the distant environment surrounding the rendered object.

How are render pass sets organized in Maya?

Render pass sets. For each render layer, if there are many passes associated with your render layer, you can group your render passes into logical groups called render pass sets. For example, you can group your Reflection, Shadow and Specular passes into an Illumination render pass set.

How to create a pass contribution map in Maya?

Select the objects and the light, then right-click the layer in the Render Layer Editor and select Pass Contribution Maps > Create Pass Contribution Map and Add Selected. Alternatively, you can click the New pass contribution map button in the Passes tab in the Render Settings window.

How to create new render passes in mental ray?

The Passes tab is available when you select mental ray as your renderer. Click the Create new render pass button in the Passes tab to open the Create Render Passes window, and select the render passes that you want to create. See Create Render Passes window for more information.

What is the name of the pass group in Maya?

The Render Pass Attribute Editor contains an attribute called Pass Group Name. The text in this field is fed into the token when constructing file names for the render output. This allows you to control how different passes are grouped into a file.