How do I create a collision in Maya?
In the scene view, select the polygon mesh you want to make an nCloth passive object. Select the nCloth for which you want to create the passive object. In the FX menu set, select nCloth > Create Passive Collider. The polygon mesh you created becomes a collision or passive object of the nCloth you selected.
How do you make a rigid body in Maya?
To create a rigid body, select Bullet > Create Active Rigid Body . After creating an active rigid body, you can still change the rigid body’s initial position and orientation with Maya’s Move and Rotate tools if the current time is the same as the Bullet Solver’s start time.
Where is passive Collider in Maya?
You can create a passive collider from any polygon mesh in your scene and have it passively interact with nCloth, nParticles, or nHair objects. Select one or more polygon meshes to act as colliders. In the FX menu set, select nCloth > Create Passive Collider > .
What is passive rigid body in Maya?
Activate Auto Fit so that Maya computes the tightest length, radius, and extents when a rigid body is first created. The plane collider represents an infinite plane that passes through the position of the object’s transform, and is oriented according to its rotation.
What is collision in Maya?
You can use collision layers to organize collisions between multiple objects that share the same Maya Nucleus solver. You can set the Collision Layer Range to specify how close two Nucleus objects must be in order for them to collide.
What is gravity field in Maya?
Sets the strength of the gravity field. The greater the Magnitude, the faster the objects will accelerate in the direction of the gravitational force. Attenuation. Sets how much the strength of the field diminishes as distance to the affected object increases.
Where is nCloth in Maya?
In the scene view, select the polygon mesh you want to make nCloth. In the FX menu set, select nCloth > Create nCloth > . The Create nCloth Options window appears.
What is nParticles in Maya?
nParticles is a particle generation system that uses Maya® Nucleus™ dynamic simulation framework. Use nParticles to create numerous types of effects such as fire, smoke, iquids, and instanced geometry.
What is turbulence in Maya?
Magnitude. Sets the strength of the turbulence field. The larger the number, the stronger the force. You can use positive or negative values to move the influenced objects in random directions.