What is the base Special stat for Hitmonlee?

What is the base Special stat for Hitmonlee?

In Generation 1, Hitmonlee has a base Special stat of 35. In Generations 1-4, Hitmonlee has a base experience yield of 139. In Generations 2-7, Hitmonlee has a base Friendship value of 70. When in a hurry, its legs lengthen progressively. It runs smoothly with extra long, loping strides.

When to use Hitmonlee as a Wincon?

Maximum Attack and Speed EVs in tandem with an Adamant nature allow Hitmonlee to hit as hard as possible without sacrificing Speed. Hitmonlee should be used as a wincon, so only bring it out late-game when its checks and counters are gone or weakened enough to the point where it can pick them off after it sets up.

How is Hitmonlee’s reckless ability different in Generation 3?

The effectiveness of each type on Hitmonlee. In Generation 3, Hitmonlee does not have the Reckless ability. In Generation 1, Hitmonlee has a base Special stat of 35. In Generations 1-4, Hitmonlee has a base experience yield of 139. In Generations 2-7, Hitmonlee has a base Friendship value of 70.

Why does Hitmonlee only get one chance to sweep?

However, despite a naturally high Attack stat, Hitmonlee has trouble breaking through typical Fighting-type answers such as Garbodor, Palossand, and especially Weezing. Furthermore, Hitmonlee only gets one chance to sweep, and if it loses its White Herb before it sets up, it is potentially dead weight, limiting it to being a late-game sweeper.

What’s the base Special stat for Hitmonchan Generation 3?

The effectiveness of each type on Hitmonchan. In Generation 3, Hitmonchan does not have the Iron Fist ability. In Generation 1, Hitmonchan has a base Special stat of 35. In Generations 1-4, Hitmonchan has a base experience yield of 140. In Generations 2-7, Hitmonchan has a base Friendship value of 70.

What’s the difference between Hitmonchan and Hitmonlee?

Hitmonchan, with its higher defense, powers up all its punches by 20 percent and zeros in on opponents for higher accuracy. Hitmonlee is capable of dealing more damage to recoil attacks, but at the same time causes greater injury to itself.