How do you use KenKen solver?

How do you use KenKen solver?

Click the cells to create the groups, and adjust the number and operation (+, -, *, /) for each group. When the puzzle is set up, click “solve” and enjoy.

What do you mean by KenKen puzzle?

a brand name for a numerical logic puzzle printed on a grid subdivided into clusters of squares, or cages, the object of which is to fill in the squares so that each column and row do not repeat digits, and all the numbers within a cage combine together using the specified arithmetic operation to equal a target number.

Who invented KenKen?

Tetsuya Miyamoto
We see the teacher refuse to meet the gaze of one young pupil when he hands back his puzzle, the grid all filled in. “Nervous air is necessary,” the teacher says. “I enjoy nervous air.” The teacher, Tetsuya Miyamoto, is the inventor of KenKen, the puzzle that his students are laboring over.

Who invented KenKen puzzles?

Why is it called KenKen?

KenKen and KenDoku are trademarked names for a style of arithmetic and logic puzzle invented in 2004 by Japanese math teacher Tetsuya Miyamoto, who intended the puzzles to be an instruction-free method of training the brain. The name derives from the Japanese word for cleverness (賢, ken, kashiko(i)).

How to solve a puzzle with KenKen solver?

KenKen Solver KenKen Solver what is kenken? find a puzzle click and drag select a group enter a value select an operation if you make a mistake right click deletes click solve a puzzle with no solution will run forever an invalid puzzle will cause an error if you are using ie6 kill yourself

What are the rules for playing KenKen puzzles?

Rules For Playing KenKen®. The numbers you use in a KenKen puzzle depend on the size of the grid you choose. A 3 x 3 grid (3 squares across, 3 squares down) means you use the numbers 1, 2, and 3. In a 4 x 4 grid, use numbers 1 to 4. A 5×5 grid requires you use the numbers 1 to 5, and so on.

Which is the easiest cage to solve in KenKen?

Cages that are around only one square are the easiest to solve. The target number is the number that goes in the square. OK, those are the basics. Now let’s clear the grid and start filling it in, step-by-step. The top-right corner is a single-square cage with a target number of 1.