What level should I be to fight Zeromus?
50+
Recommended level: 50+
Is Zeromus hard?
The final boss, Zeromus, can be extremely difficult. First and foremost we recommend that you don’t bother with any white magic that pertains to the party other than curing spells. The only thing about using Flare on Zeromus (or any magic spell) is that he’ll counter with, you guessed it, Flare. …
How do you beat Zemus?
How to Defeat Zeromus
- Dark Lords spawn as the battle drags on.
- Zeromus casts Piercing Graviga, along with Slow and Stop.
- Magicks are restricted during the battle.
- Items and equipments that bestow effects are allowed.
- Quickening chains make the battle easier.
How do you beat the final boss in ff4?
There is no real strategy for destroying him, except attacking with the strongest attacks possible, and having Rosa use cure spells every round. Once you have obtained the sword, have Edge equip it.
What is Zeromus supposed to be?
Zeromus is initially a blue incorporeal being, unable to be harmed, but once Cecil uses the Crystal on it, Zeromus reveals its physical form: a beige insectoid alien.
What to do in Zeromus in Final Fantasy IV?
After Cecil uses the Crystal, Zeromus starts off with Big Bang. Rosa should use Curaja and revive any KO’d party members. Cecil should attack or, alternatively, use Elixirs, while Kain jumps. Rydia can use her summons, preferably Bahamut.
Who is the final boss in Final Fantasy IV?
The final boss, Zeromus, can be extremely difficult. First and foremost we recommend that you don’t bother with any white magic that pertains to the party other than curing spells.
What does it mean when Zeromus shakes in Final Fantasy?
When Zeromus begins to shake, it means he is preparing to use Big Bang. Using a White Magic, Black Magic spell, or item that actually hit Zeromus will trigger a counter Flare. If the player does it after he shakes, he will lose some of his Intellect. Doing this will nerf the upcoming Big Bang.
What does Zeromus do when he has a disrupt?
“Disrupt” (SNES translation) is indicated by Zeromus shaking. If Zeromus has a turn while he is between 16,000-12,000 HP and in phase 2, he will refill his health to the max (this action is invisible to the player) and switch to phase 3.