What is a game state manager?
The core of almost any game is a state manager, which unsurprisingly handles each of the states the game can be in (e.g. the main menu, the game world, or the options menu).
What is a game state?
Everything in the game together, including the current player resources and everything else that makes up a snapshot of the game at a single point in time is called the game state. In board games, explicitly defining the game state is not always necessary, but it is sometimes useful to think about.
Is MonoGame good for beginners?
If you’re looking into starting your first project and you don’t have a lot of experience, it’s likely MonoGame is not really the engine for you. You can get going if you have a minimum understanding of C#, but if you don’t and your project is in 2D, GameMaker will more likely be a good fit for you.
Which is the best way to manage game state?
The tried-and-true solution to this problem is the State Pattern. It works like so: Managing the active game state in the main loop or Game class is still no good because then any GameState that wants to switch to another game state would need a pointer to the Game instance or some global method.
What does the game state manager do in nuclex?
That’s wondefully simple. The game state manager simply stores the active game state and lets us switch to another game state.
Is it possible to keep game state management clean?
It is possible to keep a clean interface that only lets game states do what they are supposed to do while still providing the ability to update and render game states by deriving the usage-specific part of the game state manager from the general purpose interface.
How is state used in the game industry?
Using state to create game menus, display game screens and make your game characters come alive! An Introduction: Just what in the world is state? Game state can be used to mean a variety of things and you’ll find it used in many different ways in the game industry.