Who is the developer of Grand Theft Auto IV?

Who is the developer of Grand Theft Auto IV?

Grand Theft Auto IV is an action-adventure video game developed by Rockstar North and published by Rockstar Games.

What do you do in Grand Theft Auto IV?

At the beginning of the game, players can only explore the first island—composed of Dukes and Broker—with all other islands unlocking as the story progresses. Players use melee attacks, firearms and explosives to fight enemies, and may run, jump, swim or use vehicles to navigate the game’s world.

What kind of music does Grand Theft Auto IV have?

The Music of Grand Theft Auto IV is a 2008 soundtrack packaged with the special edition of Grand Theft Auto IV. The disc contains several soundtrack selections. The soundtrack features several genres, from hip hop to rock and reggae. Several artists re-recorded their songs to make references to in-game locations.

What is the Metacritic rating for Grand Theft Auto IV?

Grand Theft Auto IV was released to critical acclaim. Metacritic, which assigns a normalised rating in the 0–100 range, calculated an average score of 98, indicating “universal acclaim”.

Who is the parent company of Grand Theft Auto?

It is primarily developed by British development house Rockstar North (formerly DMA Design), and published by its parent company, Rockstar Games. The name of the series references the term “grand theft auto”, used in the U.S. for motor vehicle theft .

Where does the game Grand Theft Auto take place?

Setting. The Grand Theft Auto series is set in a fictional version of the world, in a number of different time periods. The original Grand Theft Auto introduced three main cities: Liberty City, based upon New York City, Vice City, based upon Miami, and San Andreas, based upon mostly parts of California.

When did Grand Theft Auto culture come out?

In 2006, McFarland & Company published The Meaning and Culture of Grand Theft Auto. Compiled by Nate Garrelts, the 264-page book is a collection of essays regarding the Grand Theft Auto series, to help audiences better understand the games and to make a point about due diligence of game criticism.

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