What is the best loadout for Sniper TF2?

What is the best loadout for Sniper TF2?

The Best TF2 Sniper Weapons

  1. Bazaar Bargain. Type: Primary Weapon. Starting Price: $0.20.
  2. Machina. Type: Primary Weapon. Starting Price: $0.02.
  3. Hitman’s Heatmaker. Type: Primary Weapon.
  4. Sydney Sleeper. Type: Primary Weapon.
  5. Huntsman. Type: Primary Weapon.
  6. Jarate. Type: Secondary Weapon.
  7. Cleaner’s Carbine. Type: Secondary Weapon.

What is the sniper’s name tf2?

The Sniper’s name is Mick Mundy; this is from the Meet the Director comic which referred to sniper as “Mr. Mundy”. ( This also references Sniper’s birth name, “Mun-dee”. )

Why is a scout important in Team Fortress 2?

Getting bodies to the battlefield is a big part of winning a game of TF2. A Scout is fast enough that they can get to the battle in about the same time it would take for them to wait for the teleporter to cool down and then take it to the exit. Therefore, it is important to let the other, slower classes, use the teleporter before you do.

What’s the best way to aim in TF2?

Aiming 1 First is the track aim. This type of aim involves you moving your mouse and tracking your target’s head until you find the perfect moment to shoot. 2 Second is the flick aim. This type of aim is involves the player flicking their mouse towards the direction of the target’s head. 3 Third is what I call the “Prediction”.

Which is the best class to play in TF2?

The sniper is one of the most popular classes to play in TF2. Newer players tend to pick sniper over other classes simply because he is what they consider, closest to a generic first person shooter character. Sniper is indeed, closest to what a first person shooter character is but there is a lot more depth to him.

What’s the best way to use a scout?

Use walls and corners to gain an advantage over enemies by firing and retreating quickly to avoid enemy fire. The Scout has the smallest hitbox and can hide behind objects better than every other class. This can be useful while waiting for a group of enemies to pass by.