What is a Cover 4 defense?
Cover 4 (or “Quarters” coverage) is a four-deep, three-under zone defense that uses man-to-man principles while creating opportunities for both the free and strong safety to double (or “bracket”) the No. 1 wide receivers.
Is Cover 4 a run defense?
Underneath the four deep zones are three zone defenders who stretch the entire width of the field, so the defense is susceptible to underneath throws; since that’s the case, Cover 4 is usually run against offenses that need a big gain.
What are cover defenses?
In the following, “cover” refers to the “shell” that the defense rolls into after the snap of the ball, more specifically the number of defenders guarding the deep portion of the field.
When should I use Cover 4?
No matter what version of the defense is run, the Cover 4 is an excellent option for any team looking to keep the ball in front of them and limit the number of yards an offense has the ability to gain on any one play.
What is a Cover 3 defense?
Cover 3 is a three-deep, four-under zone defense run out of both base and sub-package personnel at the NFL level. A scheme that shows up often in early down-and-distance situations to create an eight-man front, Cover 3 is a first-day-install defense.
What is a cover 6 defense?
Cover 6 (also known as quarter, quarter, half) is a common coverage in modern day football. Cover 6 is a great coverage to use when an offensive team likes to put its backside receiver on the weak side. This will allow the defense to cloud cover the backside receiver, when the defense is in 3×1 sets.
What should I throw against cover 4?
DROP BACK ROUTES TO BEAT COVER 4: You should have your whole arsenal of drop back plays at your disposal. Here are my favorites. Ace/Trips Curl- The Middle Curl is a really easy throw and should be open. The key to this route is to make look like a crossing route, and then sit when the Mike opens his hips.
What is the weakness in cover 4?
Football Fundamentals: Cover 4 Defense “Coverage”
Strengths | Weakness |
---|---|
Four-Deep Coverage | Flat Coverage |
9-Man Box (Safety Run Support) | Overload Underneath Zones |
Bracket coverage on #1 | Safeties in run/pass conflict |
Outside Coverage Options (Tight/Soft) | DBs on an island |