Why is idle loops not a good game?
So the entire gameplay seems to revolve around using as few of the “cool stuff” I unlocked recently, use only early game actions to get just enough mana to then use the actual progression, and frankly, this just doesn’t feel too fun.
How to start idle loops on GitHub page?
Click the Wander action and click Play to start. Wander for a bit, then smash pots. Watch the numbers change, read all the tooltips. Complete the town, go to the next one. Hey there, it looks like you’re starting the game on omsi6.github.io.
How do you change strategy in idle loop?
Changing your strategy ends up being a tedium, especially if you want to move something several items up or down. My suggestion is to allow drag&dropping the action list items, and letting me enter how often something should be executed in an input field.
Why do you have to chain locks in idle loops?
It’s worth noting that later on, the ‘progression’ actions take up increasingly more mana, so that you have to chain together pots, locks, quests in order to be able to progress. At this part of the game, it’s mostly about optimizing ‘what is the least amount of mana-only actions that must be done in order to reach my progression goals’.
So the entire gameplay seems to revolve around using as few of the “cool stuff” I unlocked recently, use only early game actions to get just enough mana to then use the actual progression, and frankly, this just doesn’t feel too fun.
Click the Wander action and click Play to start. Wander for a bit, then smash pots. Watch the numbers change, read all the tooltips. Complete the town, go to the next one. Hey there, it looks like you’re starting the game on omsi6.github.io.
Changing your strategy ends up being a tedium, especially if you want to move something several items up or down. My suggestion is to allow drag&dropping the action list items, and letting me enter how often something should be executed in an input field.
It’s worth noting that later on, the ‘progression’ actions take up increasingly more mana, so that you have to chain together pots, locks, quests in order to be able to progress. At this part of the game, it’s mostly about optimizing ‘what is the least amount of mana-only actions that must be done in order to reach my progression goals’.