What is RoboMerge?

What is RoboMerge?

New: RoboMerge (Beta) RoboMerge synchronizes large-scale development across Perforce streams by monitoring commits and descriptions for commands that tell it to merge between branches. Bulk merges are problematic because chasing conflicts is time-consuming and error-prone.

What is UV Lightmap?

This UV is called a Lightmap UV, which is similar to a texture UV in that it consists of laid-out UV charts (or UV islands) that are unique to each static mesh except this particular UV is used to store baked lighting and shadow information.

What is Lightmass importance volume?

The Lightmass Importance Volume controls the area that Lightmass emits photons in, allowing you to concentrate it only on the area that needs detailed indirect lighting. Areas outside the importance volume get only one bounce of indirect lighting at a lower quality.

What is a Lightmass?

Lightmass creates lightmaps with complex light interactions like area shadowing and diffuse interreflection. It is used to precompute portions of the lighting contribution of lights with stationary and static mobility.

Is Unreal Engine open source?

Unreal Engine is not Open Source.

What is source control ue4?

The Unreal Editor has built-in support for source control packages. Source control is used to manage changes over time to code and data, and enables teams to coordinate their game development efforts. Perforce and SVN are supported by default.

How do you make a UV Lightmap?

Automatically generating lightmap UVs for a Model

  1. Select the Model in your Project view.
  2. In the Model Import Settings, navigate to the Model tab, and then the Geometry section.
  3. Tick the Generate Lightmap UVs checkbox.
  4. Optional: Configure the settings in the Lightmap UVs settings section.
  5. Click the Apply button.

How do you make a Lightmap in blender?

Blender 2.8 Baking lightmaps

  1. Create some objects, plane, cube, sphere, cone.
  2. Give each object a material.
  3. Add an Image Node in each material and set it to the same image (create one if necessary).
  4. Select the objects that should be part of the lightmap.
  5. Make sure that the Image Node you created is active.

How to generate a lightmap UV in Unreal Engine?

The following steps walk through the process of generating a new lightmap UV from the Static Mesh Editor. Open the Static Mesh Editor. In the Details panel, navigate to the Build Settings of LOD0. Click image for full size. Generate lightmap UVs with the following settings: Enable Generate Lightmap UVs .

What is the importance of Lightmass in Unreal Engine?

The Lightmass Importance Volume controls the area that Lightmass emits photons in, allowing you to concentrate it only on the area that needs detailed indirect lighting. Areas outside the importance volume get only one bounce of indirect lighting at a lower quality.

Which is better previewsetting or productionetting in Unreal Engine?

The Previewsetting will render quickly and will give an ok representation of most baked direct lighting, while the Productionsetting renders more slowly, but gives a more realistic look while also correcting for various light bleed errors. Production- Looks awesome, takes a while.

Is there a way to regenerate a lightmap UV?

Regenerating (or repacking) an existing lightmap UV can be performed using the Static Mesh Edtior’s Build Settings. There are benefits to regenerating a lightmap UV for a Static Mesh. It enables you to change the padding between UV charts to use a higher or lower Min Lightmap Resolution without reimporting the mesh.