What is an example of personification in the story?
Common Personification Examples Lightning danced across the sky. The wind howled in the night. The car complained as the key was roughly turned in its ignition. Rita heard the last piece of pie calling her name.
What is personification in a short story?
Personification is a figure of speech in which human qualities are given to objects, animals, or ideas. In this project, you will personify an animal or object and develop your story into an online book or animated cartoon.
What are 2 examples of personification from the story the necklace?
One example of personification from the story “The Necklace” is that Mathilde’s house “tortured her and made her angry.” Walls and curtains have no ability to “torture” a human, and this personification conveys Mathilde’s unwillingness to take any personal responsibility for her own feelings of misery.
How is personification used in a story?
So, to use personification, Think of the feeling you want to express or draw out. Now think of a situation that would fit that feeling. Use personification by describing the objects and scene as if they were people showing that feeling.
Where is there personification in The Necklace?
In ‘The Necklace’ there are few different examples of personification. One is in the very first sentence of the story when the narrator tells us that fate blundered Mathilde’s life. Another example is when the furniture and curtains in Mathilde’s house are described as tormenting and insulting her.
What is an example of a simile in the story The Necklace?
When Madame Loisel is forced to do the housework herself, she is described as looking “like a commoner.” This is an example of a simile, and it helps to convey how far Madame Loisel has had to fall, in terms of her social status, in order to pay for the replacement necklace.
How is personification used in writing?
Personification is a literary device that uses the non-literal use of language to convey concepts in a relatable way. Writers use personification to give human characteristics, such as emotions and behaviors, to non-human things, animals, and ideas.