How do you make a Portal 2 Sourcemod?
- Create a folder for your mod in Steam/steamapps/sourcemods and rename it to the name of your mod.
- Open the “maps” folder and create a folder called “soundcache” inside it.
- Create a gameinfo.txt file in your mod’s root directory.
- Use a program like GCFScape to open Steam/steamapps/common/portal 2/portal2_dlc2/pak01_dir.
How do I get Hammer editor?
- Go to Steam’s Library tab (1), then the Tools tab (2) and launch the Source SDK (3).
- Select the engine version and game you want to use for your map (4).
- Launch Hammer, the level editor for Source (5).
What is Hammer portal?
Hammer makes games specifically for the Source Engine, and is the main tool used by the developers at Valve to create the maps that you see within Source games. The Portal 2 Authoring Tool provides all the tools that the developers of Portal 2 used to create the maps of the main game.
How do you find GCFScape?
It can be downloaded from [1]. GCFScape 1.7….Validation
- Launch GCFScape.
- From the File menu, open your GCF file.
- Browse to the top level folder you wish to validate ( root for the entire GCF file).
- Right click on the folder and select Validate .
- Repeat steps 2-4 for each GCF file you wish to validate.
Which is the first step in Portal 2?
The first step is to launch Hammer, the map editor for Portal 2 and other Source games. Open the Steam window, pick the Tools tab and double-click Portal 2 Authoring Tools. If this is your first time launching the Authoring Tools, it will take a little time to download and install.
How to start a level editor in Portal 2?
The first step is to launch Hammer, the map editor for Portal 2 and other Source games. Open the Steam window, pick the Tools tab and double-click Portal 2 Authoring Tools. If this is your first time launching the Authoring Tools, it will take a little time to download and install. Double-click Hammer World Editor to start the Hammer level editor.
How to create a new level in Hammer?
Double-click Hammer World Editor to start the Hammer level editor. Once Hammer is loaded, you can start a new level by going to the New from the File menu. A new window with four editing areas should appear. Note: If your viewports are not equally sized as in the image above, you can reset them by going to View and selecting Autosize 4 Views.
Where to save vscript files in Portal 2?
Open your notepad++, create new file and save as .nut file anywhere inside Portal 2/portal2/scripts/vscripts/ folder. If you won’t save it in propper location, Portal 2 wont read it! Functions! Now we are going to make our first function.