Where to find the ASM1 in Call of Duty?
The ASM1 is a submachine gun that appears in Call of Duty: Advanced Warfare . It is a starting weapon in the levels ” Traffic ” and ” Throttle “, and it can be found after using the zipline in ” Fission ” and in the main room with the terminals build in ” Armada “.
How can I improve my aim in codmw?
When playing on PC, it is highly recommended you turn off Mouse Acceleration and Vertical Sync setting found in the game menu and on your PC’s OS settings. These will in most cases result in you overshooting your aim. In CODMW, there are 3 Aim Assist options on gamepad; Standard, Experimental and Enhanced.
What’s the best way to improve your aim?
How To Improve Aim 1 ADS for Mid-Long Range & Hipfire for Close Range. You will not always have to aim down your sights before firing. 2 Use Different Angle of Engagement. Keep your enemies guessing where your next point of engagement will be. 3 Know Your Gun’s Characteristics.
Why do you need aim assist in Warzone?
These Aim Assist work in a way as it slows down your aim when pointing close to a target, with each varying degree of assist levels. Learning how to land a headshot is an essential key to racking up quick kills.
How does the rigor affect the ASM1?
The ASM1 has many useful variants from which to choose. As mentioned earlier, the Rigor decreases the viewkick by 20%, making recoil much more manageable. However, the hip-fire spread is increased by 20%, making it more rewarding for players who rely more on their aim.
What’s the difference between intro and rapid fire in ASM1?
The intro fire rate applies to all ASM1 variants, the only difference in fire rate being the final rate of fire after the first eight shots have expired. Rapid Fire will boost the default fire rate to 842 RPM, which is very solid. However, it is recommended to use a Foregrip should the user have Rapid Fire in effect.
What is the fire rate of the ASM1?
The ASM1 has a variable fire rate. The weapon begins firing at 750 RPM (the “intro” fire rate) and gradually slows down at a constant rate over the next eight shots until settling at a rate of 674 RPM (the default fire rate). The intro fire rate is extremely fast, but the default fire rate is the slowest in-class (barring a single SAC3).