How do you Facestab in tf2?
A Facestab is when a Spy gets a kill counted as a backstab while stabbing at his enemy from the front.
What does Cl_interp 0.5 do in tf2?
A spy that abuses cl_interp is basically a player that by using certain commands, such as cl_interp, increases his/her delay between when he/she presses the button and when the server registers it.
What should Cl_interp be set to tf2?
cl_interp should (almost always) be 0, as this will ensure that your client is tuned to the precise update rate of the server. Changing this value affects the minimum interpolation delay (“lerp”), and raising it will increase lerp, and therefore increase the artificial latency.
What is LERP in tf2?
Lerp is a delay, intentionally added to the game by Valve for smoothing movements of players who use unstable internet connection. Every player is able to set the delay time (100ms or 0.1s by default). Default value is too much exaggerated from what the most players need.
What is Trickstabbing?
Trickstabs are manoeuvers done by Agents to manipulate the enemy’s movement to show their back. They are a common move whenever an Agent gets found out by the enemy team.
What is a Trickstab?
Trickstabs are special maneuvers used by Spies to backstab enemies that know they are a spy. There are several trickstabs that help achieve this goal. While trickstabs may be cool and flashy, they should only be used as a last resort, due to their reliance on the target failing to prepare for them.
What is the lowest Cl_interp TF2?
What this means in Source games (TF2)
- cl_interp should (almost always) be 0, as this will ensure that your client is tuned to the precise update rate of the server.
- cl_interp_ratio Can vary, and is the setting you want to fiddle with in order to tweak your interpolation settings.
What does Cl_interp mean?
IIRC, it’s the delay between client interpolation simulations; the lower the value, the more often it simulates player positions, the less people “sketch out” when their connection has any interference to the server (ergo the server didn’t sent you an update packet, so your client simulates it).