Where is the Create polygon tool in Maya?

Where is the Create polygon tool in Maya?

In the Modeling menu set, select Mesh Tools > Create Polygon > to open these options. For more information on how to use this tool, see Create a polygon mesh.

How do I create a polygon in Maya?

Add polygons to an existing mesh

  1. Select the polygon you want to append to.
  2. Select Mesh Tools > Append to Polygon Tool. The border edges highlight and appear thicker.
  3. Click the border edge you want to append to.
  4. Click to place a vertex for the new polygon.
  5. Do any of the following:

How do you unlock a polygon in Maya?

Unlock an object’s Attributes by following these steps:

  1. Select the object’s Channels to be unlocked (when selected they highlight in blue).
  2. Right-click on the highlighted Channels – a new menu appears.
  3. Navigate to Channels > Unlock Selected.

Where is the split polygon tool in Maya?

You can split multiple polygon faces on one mesh or across multiple meshes in one operation using the Multi-Cut Tool. Access the Multi-Cut Tool by: The Tools section of the Modeling Toolkit window, and clicking . The main menu bar, by selecting Mesh Tools > Multi-Cut.

How do you make a polygon?

To construct polygons, select the polyline features from which you want to create the polygons, choose a feature template, and click Construct.

  1. If the current map does not contain a polygon feature layer, add it.
  2. On the Edit tab, in the Features group, click Modify .
  3. Expand Construct and click Construct Polygons .

What is Polygon Modeling in Maya?

Polygons consist of geometry based on vertices, edges, and faces that you can use to create three-dimensional models in Maya. Polygons are useful for constructing many types of 3D models and are widely used in the development of 3D content for animated effects in film, interactive video games, and the internet.

How do I cut a polygon in Maya?

Multi-Cut Tool

  1. Tools > Multi-Cut. or. Select the Multi-Cut Tool from the Modeling Toolkit window.
  2. To edit your cut: Press Backspace to remove points. Hold Shift to snap points along edges. Use the Snap % field in the Multi-Cut Options to adjust the snap interval. Drag to reposition cut points anywhere on your mesh.

How do you add geometry in Maya?

Add geometry using the Specify Points tool

  1. Create a new Description with the following settings:
  2. Click Create.
  3. Click the Primitives tab.
  4. In the Generator Attributes section, click Specify Points.
  5. Click the areas on the mesh where you want to generate the trees.
  6. In the Specify Points Tool window, click Save & Close.

What is normal in Maya?

Every surface in Maya has normals ( Figure 8.118 ). A normal is the line perpendicular to the plane tangent to the surface. In other words, the normal always points away from the surface. By default, a normal is also perpendicular to the face or vertex it’s associated with.

How do I check for normals in Maya?

How to Display Maya Polygon Object Face Normals

  1. Add a polygon cylinder to the workspace by choosing Create > Polygon Primitive > Cylinder (include options).
  2. In the options, set the Axis Divisions to 6.
  3. To view the object normals, select the object and choose Display > Polygons > Face Normals.

How do you split a polygon?

To split a polygon, use the Cut Polygons tool, then draw a line across the polygon. The cut operation updates the shape of the existing feature and creates one or more new features. If there is no domain assigned to a field, the attribute values are copied from the original feature to the new feature.

How do you make a polygon in Maya?

Select Mesh Tools > Create Polygon Tool. Click to place the first vertex. Maya places vertices on the ground plane unless you snap them to existing geometry. Click to place the next vertex. Maya creates an edge between the first point and the last point you placed. Place another vertex. A dashed edge connects the three vertices.

How do you trace a shape in Maya?

This is useful if you have a specific 2D shape that you want to trace. Select Mesh Tools > Create Polygon Tool. Click to place the first vertex. Maya places vertices on the ground plane unless you snap them to existing geometry. Click to place the next vertex.

How to create a primitive in Autodesk Maya?

Ctrl + Shift: Constrains all primitives to three-dimensional equilateral proportions and grows them from their center. In the scene view, click-drag to create the primitive. The initial click-drag specifies the location for the primitive as well as the radius or scale for these primitive types.

When to turn off keep new faces planar in Maya?

Turn off Keep new faces planar if you want to append polygons in another plane. When you turn on or off Keep new faces planar, Maya also turns on or off the same setting under Mesh Tools > Append to Polygon Tool. The setting is saved to the preferences file when you exit Maya.