What is the best tank in DCUO?
the top TANK tanks is usually rage and earth with ice usually after them then followed by fire and with atomic coming in last. to be honest atomic needs some love as its been in last for a good while just due to it being to rotation heavy.”
What does dominance do in DCUO?
Dominance increases the potency of certain defensive and healing abilities, and the duration of certain control effects (stuns, roots, levitations and encasements) from powers. At high levels, Dominance must be higher than enemy Willpower to be effective.
How do you become a controller in DCUO?
Role. In order to acquire the control role, you have to select Gadgets, Light, Mental, Munitions or Quantum as your power set. Once you reach level 10, you will automatically have access to the control role. Controllers have no damage penalty, but do not gain any damage modifiers.
Where do you get atomic power in DCUO?
Atomic manipulates the subatomic structure of enemies to inflict damage, shields allies and heals himself. This power is available by buying it from Marketplace with 600 Station Cash. Atomic DPS guide is updated to GU73. You can check videos from DCUO Youtubers below to learn more about other loadouts and rotations.
What are the best powers in DC Universe?
The powers that best compliment a tank character are Fire, Ice, Earth, Rage and Atomic. If you choose any of these powers, then you are going to be off to a great start. If you want to deal some serious damage, while also tanking for your team, it is hard to beat the fire power.
When to use atomic rotations in DPS?
Atomic Rotations allows player to deal heavy burst damage on your enemies but it required a lot of power. It is recommended to wait for power to be restored before engaging another battle These Rotations focus on dealing heavy damage when Quark-Gluon Aura is active.
How many skill points do you need for atomic DPS?
Players must unlock these stat points after unlocking required Weapon Combos (8 Skill Points) and Movement Innates (7 Skill Points) Unlock Main Weapon Mastery and Movement Abilities before unlocking this Stat Required: 10 Skill Points – Suggested: 15 Skill Points – Recommended: 20 Skill Points